When I import an animation from blender into unity to use as an emote on VRChat,
something wrong may be with rotation of root bone or other stuffs. On the preview of
the animation in unity, when the animation plays, you can see red arrow under my avatar rotated 45 degrees clockwise. Actually It's not so a big problem, but if you appload and start the emote(animation) in VRChat, the avatar doesn't face straight ahead and rotates about 45 degrees. I'm really confusing all the time. By the way, the animation shows him taking the rockerun on his back, holding it up, and firing it.
Please help me add a emote I made in blender for VRChat to Unity correctly?
Details:
Responses
No responses have yet been posted. Add your response to this question.