I wanted to make a short animation feature, nothing too grand, just to make me remember the techniques and joys of animating from when I was nine years old. The idea for the story I got was about an old man in the distant future who has invented a time machine that he uses to go to the past, bring a thing back to the present, and then artificially age it to sell it as an antique. I’m pretty happy about the idea, but - the story lacks what happens next. This idea at the moment is like a stage on which the play needs to be staged. And... I can’t think of anything. So what better to do than to ask some of the people here - I’m open to all sorts of ideas and I’m excited to see if anyone can think of something really good. Thanks!
Responses (1)
I like the idea but I’m kinda caught off guard with him selling it. What are his reasons for selling it? Is that the end like he just get something from the past and sells it? If that’s what your set on then ok but I was thinking it would be interesting if he brought something from the past to change the future? Why would he need to artificially age it if it’s already an antique from the past? Since you are making the animation just for the sake of animating then ok but I feel like all short stories have an underlying message in it. Sorry if this isn’t helpful :( There are so many places from which you could build the setting and the story if you give it a meaning or a theme. Maybe he future he is in is corrupt and dystopian and he finds something purifying from the past.
Thanks for your answer!
At this point I was thinking that he just decided to do his bussiness as an antique seller, no other important reason why he would do that.
And he would artificially age it because when he'd bring the object from the past it would not be affected by time and he'd bring it as new as it was in the past. So if he would sell it like that, the customer might think that it's a replica and not an original.